Become an AR/VR Developer in 10 Weeks
Learn in live online classes from industry-leading experts and earn a respected certification.
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Why choose XR Development with Unity
Augmented reality (AR), virtual reality (VR) and extended reality (XR) development is a high-growth career track. Through a proven, project-based curriculum, in 10 weeks you learn the in-demand skills needed to build immersive technologies, and receive an industry-leading certification. UBC Extended Learning and Circuit Stream have partnered to offer you the best course to build and advance your career.
Job posts seeking augmented reality (AR) or virtual reality (VR) engineers jumped 1,400% in 2019, according to Hired.com's 2020 State of Software Engineers report.
Roberto Torres, March 2020
Companies that hire for 3D and immersive technology expertise:
What you receive
- A Certificate of Completion from UBC Extended Learning
- A UBC Extended Learning and Circuit Stream Digital Microcredential
- A portfolio of 7 projects to demonstrate your understanding of AR/VR technology and industry best practices
- Lifetime access to project material, resources and lectures
- Lifetime access to peer and professional networks through Circuit Stream’s XR Community

COURSE STRUCTURE
How the course is taught
Participate in live, online classes and 1:1 sessions
Each week, you participate in two live 1.5-hour online sessions, and if you purchase the Plus Pack, a 1:1 session, for a total of 10 weeks. During these live sessions you receive personalized feedback from your instructor and peers.
Build a portfolio of 7 projects to showcase your skills
Showcase your learning by building 7 Unity projects that will identify learning gaps or opportunities and demonstrate your understanding of the material.
Join optional office hours 5x per week
Feel supported and confident in your XR journey with our hands-on, personalized approach. In addition to the live sessions, industry experts host office hours every day of the week. Drop in anytime, and get answers to all your questions.
Meet our instructors

Usman Mir
Usman has worked with Unity for more than 10 years. XR development combines his passion for problem-solving and building innovative experiences.

Nakisa Donelly
Nakisa’s engineering and arts background combine for a unique approach to XR development. She has designed and developed projects for HoloLens, Magic Leap, Oculus Quest and Valve Index.
*The instructors highlighted above showcase the caliber of the instructors that you will interact with in the course, but this does not indicate that these specific people will be your instructors when you enrol.
Pricing options
Whether you would like to choose XR Development with Unity course on its own, or want personalized 1:1 coaching and support with our Plus Package, we have options for everyone. Call 604 670 6071 to speak to an advisor to learn more. Please note our early bird pricing ends April 14.
Starter | Plus | |
---|---|---|
CourseXR Development with Unity 10 WEEKS | ||
C# Scripting Fundamentals 30 HOUR SELF-PACED MINI COURSE | ||
1:1 with an industry expert 10 HOURS | ||
Early Bird Pricing | $3,555 CAD | $4,455 CAD |
Standard Pricing | $3,950 CAD | $4,950 CAD |
Payment Options
Pay upfront
Want to pay upfront? Awesome! Circuit Stream accepts wire transfers and credit card payments.
Deferred Payment Plans
Circuit Stream offers 3-month, 6-month, and 12-month interest-free payment plans. Installment payments will begin after your course registration is approved.
Provincial tax will be applied along with a one-time $200 admin fee.
Next Course Start Date
May. 11, 2023 - July. 20, 2023
May. 11, 2023 - July. 20, 2023
May. 11, 2023 - July. 20, 2023
Partnership
XR Development with Unity is a collaboration between UBC Extended Learning and Circuit Stream.
ABOUT CIRCUIT STREAM
Circuit Stream is recognized as the industry leader of Extended Reality (XR) education. Thousands of people and Fortune 500 companies around the world have taken Circuit Stream courses, workshops and private training to build/advance their XR careers and projects.
